CAPABILITIES

  • Developing AR/VR simulations for education and health care
  • Developing Tele-Rehabilitation 2.0 (or Tele-Rehab 2.0) – a program that uses technology to mediate communication between remote patients/clinicians and urban specialists
  • Working on providing equal access to quality care for all Albertans, regardless of identity or ability
  • Simulations by applying video game development strategies, including programming and digital art expertise and incorporation artificial intelligence
  • Wheelchair biomechanics, which involves understanding the most efficient ways in which manual wheelchair users (MWUs) can propel themselves
  • Filling these gaps by using an immersive, virtual world where the participant can go through similar real-world movements within the stationary confines of a VR cube
  • Capturing recordings that would be otherwise difficult in the real-world, including motion capture, electromyography and metabolic analysis
  • Development of technology interfaces and manipulators for children who have physical and communicative impairments
  • Development of new techniques for telemedicine, patient-specific modeling using sensor fusion, and the application of telepresence technologies to medical training, simulation, and collaborative diagnostics
  • Developing new technologies to assess spinal structure and function, then using those technologies to evaluate various clinical interventions
  • Studying haptics and telerobotics, surgical and therapeutic robotics, and image-guided surgery

EQUIPMENT

This core develops develops virtual and augmented reality applications for diagnosis of the impact of injury or disease, rehabilitation training and evaluation of functional outcomes, innovative telehealth applications to provide care in remote communities as well as providing an effective new medium for learning.


  • Virtual reality immersion system
  • Portable metabolic analysis device
  • Wheelchair ergometer & stimulator
  • Optotrack Certus system
  • Computing equipment
  • Augmented Reality (AR)/
    ​Virtual Reality (VR) systems
  • Tele-rehabilitation
  • Biomechanics and low back pain